the story

It all began in the autumn of 2004: I found an old dust covered CD-Rom of the Computer game "Grand Prix Legends" in my cluttered attic.
It is a racing game from the year 1998 (and I knowingly refer to it as a game and not a simulator, because gaming for me implies enjoyment and fun times).

After many good games, and thoroughly re-immersing myself in the world of Grand Prix legends, I also stumbled across Grand Prix Legends Films - Machinima. GPL-Films from Barchetta, Kinst VonSterga, GXTracker, Kevin Clark and many others like them have inspired me deeply to create my first, own Machinima: "DQ".

During a long bicycle ride in the countryside, I came upon a landscape that was reminiscent of the virtual race course "Dundrod Ulster TT". That was all the inspiration I needed for a new film: A race driver (Morton Endahl), who years ago was traumatized by the death of his friend, returns to the scene of the accident and stages a dramatic race against the old opponent of his late friend (Ryan Phillips). However, an encounter with a woman unexpectedly and irreversibly changes his life.

My approach was to recreate the atmosphere and tempo of the 1960's cinema within an aseptic-digital environment.
I tried to compensate for the limitations of both, the genre (racing-movie) and an elderly graphics-engine by extensive editing which led to a smooth and sentimental collage held together by a slowly developing story

The realization of this project would not have been possible without the amazing support and encouragement of my wife, for which I am truly grateful.


Rudolf Goertz, Hamburg in the Spring of 2007